This page is mainly inspired from the noobs-anonymous documentation.
Here is the original page.
accuracy
Shows best player for each weapon. Adding <weapon_id> shows all player stats for that specific weapon. (Alias: topshots)
addstr <cvar1> <cvar2>
combines strings - very handy for complex team messages.
autorecord
Creates demo with consistant naming scheme.
+button5
Use the offhand hook/grapple, if the server allows it.
callvote <params>
Calls a vote. The list of available
cstats [player_ID]
Shows last ~1.25 seconds connection stats for a player. If no ID is given, shows stats for the current player (or if following a player, shows the stats of he player being followed).
Note: Connection stats are not since the player joined current server, only for the last ~1.25 seconds.
+fire [weap_1] [weap_2] [weap_3] ...
Switch to a weapon and fire it immediately - e.g. bind k "+fire 5 3" fires RL if possible, else SG if possible, else nothing.
help
List of available commands for the particular mode of play on the server (Alias: commands).
maplist
Display available maps for current mode.
motd
Views server's current MOTD.
mvd
Create a multiview demo (all players POVs).
players
Lists all active players and their server ID (This ID is needed for other commands, as shown below). Additional info on client is also given.
ref <password>
Become a referee (admin access) .
scores
Shows match stats.
speconly
Toggles client's involvement in the 1v1 queue. If enabled, then clients will never join a 1v1 game.
They will remain spectators the entire time they are connected. Disabling "speconly" will put the client back to the end of the queue to begin playing again.
Note:Remember to use it when you are specing a tourney match.
stats [player_ID]
Shows weapon accuracy stats for a player. If no ID is given, shows stats for the current player (or if following a player, shows the stats of he player being followed).
statsall
Shows weapon accuracy stats for all players.
statsblue
Shows weapon accuracy stats for the blue team .
statsred
Shows weapon accuracy stats for the red team.
viewall
Multiviews all active players.
viewnone
Removes all active views.
+vstr <variable1> <variable2>
Adds the possibility to use +/- binds for any key. Can be used for various weaponbinds and such. e.g.
set firenade "+fire 4" set stopfire "-fire; weapprev" bind g "+vstr firenade stopfire"
+wstats
Displays current stats while playing or of the player being followed (if a spectator). In multiview, the stats of the player of the highlighted window will be displayed.
ready
Sets player's status to "ready" to start a match.
notready
Sets player's status to "not ready" to start a match.
pause/timeout/timein
Call or cancel a timeout.
coach
Switches to "coach" specator mode (after being invited to the team), or reinitializes coach's multi-player view of the coached team. Coaches can teamchat, issue timeouts, teamready, etc with or for the team just as if they were a playing member of the team, but they can only spectate the coached team.
coachdecline
Declines a "coach" invitation, or resigns coach status for a team if already a coach.
coachinvite <player_id>
Invites a player to "coach" the team.
coachkick <player_id>
Removes a previously invited coach from a team.
control
team stats for PUs, armour, weapons (TDM only).
drop [item]
Drops available weapon/ammo (TDM/CTF only) or a carried flag (CTF). Type "\drop" by itself to drop the current weapon.
team <r|b|s|none>
Chooses a team (r=red, b=blue, s=spectator) or shows current team (if no param is given).
lock
Locks a player's team.
unlock
Unlocks a player's team.
captains
Shows the names of both team captains.
viewred/viewblue
Adds views of the entire red/blue team. As new players join or leave the team, your screen will be updated.
say_teamnl
Removes the (location) part of a teamchat.
speclock
Toggles locking team from spectators.
specinvite <player_id>
Invites a player to spectate locked team.
teamready
Readies all members on the team to start a match (Alias: readyteam).
invite <player_id>
Invites a player to join the captain's team.
remove <player_id>
Removes a player from the captain's team.
resign [player_ID]
Resigns team captaincy. You can optionally assign captaincy to another teammate by supplying the teammate's ID.
teamname <name>
Sets a team name for the scoreboard etc to use.
pick [player_ID]
Automatically adds the player to the team.
ref <password>
Become a referee/admin.
ref <vote> <param>
Works just like callvote settings and info.
abort
Aborts a match that is underway.
allready
Forces all players to start match.
ban <player_id>
Temporarily bans selected player from server.
help
List referee commands.
ip
Shows players' names and IP addresses.
kick <player_id>
Kicks selected player from server.
lock
Locks both teams from more players joining.
lockblue
Locks the blue team .
lockred
Locks the red team .
promote <player_id>
Promotes a player to captain status.
putblue <player_id>
Puts specified player on the BLUE team.
putred <player_id>
Puts specified player on the RED team.
remove <player_id>
Removes selected player from team.
speclock
Enables spectator locking for both teams.
speclockblue
Enables spectator locking for the blue team.
speclockred
Enables spectator locking for the red team.
unlock
Unlocks both teams to allow more players to join.
unlockblue
Unlocks the blue team.
unlockred
Unlocks the red team.
specunlock
Disables spectator locking for both teams.
specunlockblue
Disables spectator locking for the blue team.
specunlockred
Disables spectator locking for the red team.
The following options are available under the "callvote" facility of CPMA. Most options are called with a parameter of "0" or "1" to signal "OFF" or "ON" (0=OFF/DISABLE, 1=ON/ENABLE).
\callvote ?
(with no option name).
This will list all available server options to vote upon, based upon the current gametype being played on the server.
\callvote <option_name> ?
Usage, description and current setting of the given option.
Per example, you can get the current list of items and weapons which are enabled or disabled.
\callvote items ?
These commands are available on the server console.
addbot
If issued with a non-default quake3 bot name, CPMA will deterministically load a bot definition with a determined skill level. This selection is based on the bot's numeric representation of its name. Thus, the same bot will be selected when its name is given, every time.
filterlist
Lists all current filters enabled on the server. (Alias: banlist)
filterload
Loads filter/ban list specified in the filter_file and player_file server variables. (Aliases: playernames, banload)
ban <player_id>
Bans a player from the server.