This page is mainly inspired from the noobs-anonymous documentation.

  1. Commands
  2. Configs

Here is the original page.

General commands


Shows best player for each weapon. Adding <weapon_id> shows all player stats for that specific weapon. (Alias: topshots)

addstr <cvar1> <cvar2>

combines strings - very handy for complex team messages.


Creates demo with consistant naming scheme.


Use the offhand hook/grapple, if the server allows it.

callvote <params>

Calls a vote. The list of available is given later in this document.

cstats [player_ID]

Shows last ~1.25 seconds connection stats for a player. If no ID is given, shows stats for the current player (or if following a player, shows the stats of he player being followed).
Note: Connection stats are not since the player joined current server, only for the last ~1.25 seconds.

+fire [weap_1] [weap_2] [weap_3] ...

Switch to a weapon and fire it immediately - e.g. bind k "+fire 5 3" fires RL if possible, else SG if possible, else nothing.


List of available commands for the particular mode of play on the server (Alias: commands).


Display available maps for current mode.


Views server's current MOTD.


Create a multiview demo (all players POVs).


Lists all active players and their server ID (This ID is needed for other commands, as shown below). Additional info on client is also given.

ref <password>

Become a referee (admin access) .


Shows match stats.


Toggles client's involvement in the 1v1 queue. If enabled, then clients will never join a 1v1 game. They will remain spectators the entire time they are connected. Disabling "speconly" will put the client back to the end of the queue to begin playing again.
Note:Remember to use it when you are specing a tourney match.

stats [player_ID]

Shows weapon accuracy stats for a player. If no ID is given, shows stats for the current player (or if following a player, shows the stats of he player being followed).


Shows weapon accuracy stats for all players.


Shows weapon accuracy stats for the blue team .


Shows weapon accuracy stats for the red team.


Multiviews all active players.


Removes all active views.

+vstr <variable1> <variable2>

Adds the possibility to use +/- binds for any key. Can be used for various weaponbinds and such. e.g.

set firenade "+fire 4"
set stopfire "-fire; weapprev"
bind g "+vstr firenade stopfire"


Displays current stats while playing or of the player being followed (if a spectator). In multiview, the stats of the player of the highlighted window will be displayed.

Competition commands (warmup-enabled modes)


Sets player's status to "ready" to start a match.


Sets player's status to "not ready" to start a match.


Call or cancel a timeout.

Teamplay-specific commands


Switches to "coach" specator mode (after being invited to the team), or reinitializes coach's multi-player view of the coached team. Coaches can teamchat, issue timeouts, teamready, etc with or for the team just as if they were a playing member of the team, but they can only spectate the coached team.


Declines a "coach" invitation, or resigns coach status for a team if already a coach.

coachinvite <player_id>

Invites a player to "coach" the team.

coachkick <player_id>

Removes a previously invited coach from a team.


team stats for PUs, armour, weapons (TDM only).

drop [item]

Drops available weapon/ammo (TDM/CTF only) or a carried flag (CTF). Type "\drop" by itself to drop the current weapon.

team <r|b|s|none>

Chooses a team (r=red, b=blue, s=spectator) or shows current team (if no param is given).


Locks a player's team.


Unlocks a player's team.


Shows the names of both team captains.


Adds views of the entire red/blue team. As new players join or leave the team, your screen will be updated.


Removes the (location) part of a teamchat.

Teamplay-specific commands [captains only]


Toggles locking team from spectators.

specinvite <player_id>

Invites a player to spectate locked team.


Readies all members on the team to start a match (Alias: readyteam).

invite <player_id>

Invites a player to join the captain's team.

remove <player_id>

Removes a player from the captain's team.

resign [player_ID]

Resigns team captaincy. You can optionally assign captaincy to another teammate by supplying the teammate's ID.

teamname <name>

Sets a team name for the scoreboard etc to use.

pick [player_ID]

Automatically adds the player to the team.

Referee (admin) commands

ref <password>

Become a referee/admin.

ref <vote> <param>

Works just like callvote settings and info.


Aborts a match that is underway.


Forces all players to start match.

ban <player_id>

Temporarily bans selected player from server.


List referee commands.


Shows players' names and IP addresses.

kick <player_id>

Kicks selected player from server.


Locks both teams from more players joining.


Locks the blue team .


Locks the red team .

promote <player_id>

Promotes a player to captain status.

putblue <player_id>

Puts specified player on the BLUE team.

putred <player_id>

Puts specified player on the RED team.

remove <player_id>

Removes selected player from team.


Enables spectator locking for both teams.


Enables spectator locking for the blue team.


Enables spectator locking for the red team.


Unlocks both teams to allow more players to join.


Unlocks the blue team.


Unlocks the red team.


Disables spectator locking for both teams.


Disables spectator locking for the blue team.


Disables spectator locking for the red team.

All vote options are also available, as any vote a referee calls will ALWAYS pass immediately. This allows the referee to modify all server settings shown in the \callvote list.
The "ref" command can be used to achieve the same effect.
Voting Commands/Parameters

The following options are available under the "callvote" facility of CPMA. Most options are called with a parameter of "0" or "1" to signal "OFF" or "ON" (0=OFF/DISABLE, 1=ON/ENABLE).

\callvote ?

(with no option name).
This will list all available server options to vote upon, based upon the current gametype being played on the server.

\callvote <option_name> ?

Usage, description and current setting of the given option.

Per example, you can get the current list of items and weapons which are enabled or disabled.

\callvote items ?

Server Commands

These commands are available on the server console.


If issued with a non-default quake3 bot name, CPMA will deterministically load a bot definition with a determined skill level. This selection is based on the bot's numeric representation of its name. Thus, the same bot will be selected when its name is given, every time.


Lists all current filters enabled on the server. (Alias: banlist)


Loads filter/ban list specified in the filter_file and player_file server variables. (Aliases: playernames, banload)

ban <player_id>

Bans a player from the server.