Here is the original page.
Keystrokes and mouse clicks no longer abort demos. If you have binds that you wish to use, press ESC once.
However there are a standard set of keys for most common demo functions:
TAB | brings up the scoreboard |
PGUP / PGDN | adjusts playback speed by +-0.25 |
HOME | sets playback speed to 1.0 |
KP_5 | toggles third-person rendering |
KP_UPARROW / KP_DNARROW | moves camera to / from player |
KP_LEFT / KP_RIGHT | moves camera around player |
KP_HOME | resets camera distance and angle |
F11 | takes a screenshot |
SPACE/MOUSE2 | switches to next player |
ALT | switches to previous player |
MOUSE1 | in a coachview zooms in to that player |
MOUSE1 | in a main view switches to coachview |
MOUSE1 | on a subview switches to that player |
mvw_dm 0 | Removes the multiview window in 1v1 demos |
KP_HOME | resets camera distance and angle |
B | Blue Flag, i.e. *red* FC (CTF duh!) |
R | Red Flag, i.e. *blue* FC |
F | either FC |
I | Invis player |
Q | Quad player |
S | Batsuit player |
P | any player with a real PU (i.e. not Regen/Flight/Speed) for F and P, if there's more than one PU/flag in play each keypress will cycle to the next one |
ff <sec> / ff <min:sec>
Fast-forward the demo for the given time.
CPMA supports directory trees of demos. Hitting ESC in a demo menu tree pops you up one level rather than straight back to the main menu - that annoys me.
"Back" still jumps all the way out just in case you like it.
Once you find the demo you desire, you can hit ENTER to launch it or select Play.