Posted by Sylver 15:01, 09 Nov 2013
Passed

#cpmduel brings you another dose of promode action in the form of 1st /img/icons/CPMA.png challenge promode hoonymode cup held on 14th of November at 17:30 CET. If you are interested, you can sign up! We’d like to welcome all participants to chat via #cpmduel channel on Quakenet and everyone to watch the games at the streams that will be provided. GL&HF !

Date and time: 14th of November, 17:30 CETCheck-in: 17:00 CET in #cpmduel channelSystem: bo3 for every game except bo5 for final, double elimination.Report matches: please PM match scores to admins over irc !Map pool: cpm15 (Patibuh’s lair)Admins: /img/flags/Czech_Republic.png neverGreen and /img/flags/Spain.png memphis
Main Information

What is Hoony Mode?
Description (c) cpma docs:
Hoonymode is a novel form of 1v1 play, loosely based on tennis rules.All in-game behaviour (weapons, physics, items, etc) remains the sameas standard DM: the change is in how the game progresses from one fragto the next.

During warmup, two spawnpoints are chosen by the players. One willtypically be a "stronger" spawn and the other "weaker". When the gamebegins, these are where the players will spawn, with the strong spawnconsidered the equivalent of having the "serve".

Each player death (regardless of source, i.e. a suicide is considereda kill for the opponent) is treated as a distinct point. After a pointis scored, play does not continue as in DM: instead, the players andthe arena are reset, and a new point is contested for. Players switchspawnpoints at this time, so the player who had the weak spawn for theprevious point now has the strong one, effecting a change of serve.Players are given a few seconds between points to reconsider strategiesetc.

Games are played to a point limit, with the clock not being a factor.A player must reach that limit and be at least two points clear ofhis opponent to win, i.e. in a 5-point game, 5-4 is a lead not a win:the player still needs another point to clinch it.
Implementation Specifics:

Players claim a spawnpoint by moving near it and using the spawncommand (via console/bind/etc).

Referees can choose spawnpoints for players by using "spawn <pid>"(Players can also use this when playing bots).

Players are not FORCED to choose a spawnpoint: spawns will be random (not recommended).

HM example

Provisional Coverage: ZootLive - Finals only
Links: How to install CPMA, Q3 PRO Installer, CPMA installation (needs pak0.pk3), Q3A map archive, /img/icons/mirc.png #cpmduel
/img/icons/esr.png Original post