Posted by Sylver 14:28, 11 Dec 2014

#CPMDUEL crew brings you another dose of promode action in the form of 4th /img/icons/CPMA.png challenge promode HoonyMode cup held on Saturday 13th of December at 17:00 CET. If you are interested, you can sign up! This is going to be the 4th cup out of 7. After the 7th cup there is going to be a superfinal where top8 ranked players will play one big HooneyMode cup with all 7 maps. You can find current ranking in "Main informations" section. GL&HF!

Main Information
Ranking: Table
Date and time: 13th of December, 17:00 CET
Check-in: 16:30 CET in #cpmduel channel
System: bo3 for every game except bo5 for final, double elimination.
Report matches: please PM match scores to admins over irc!
Map pool: pukka3tourney2
Admins: /img/flags/Czech_Republic.png neverGreen
What is Hoony Mode?
Description (c) cpma docs:
Hoonymode is a novel form of 1v1 play, loosely based on tennis rules.All in-game behaviour (weapons, physics, items, etc) remains the sameas standard DM: the change is in how the game progresses from one fragto the next.

During warmup, two spawnpoints are chosen by the players. One willtypically be a "stronger" spawn and the other "weaker". When the gamebegins, these are where the players will spawn, with the strong spawnconsidered the equivalent of having the "serve".

Each player death (regardless of source, i.e. a suicide is considereda kill for the opponent) is treated as a distinct point. After a pointis scored, play does not continue as in DM: instead, the players andthe arena are reset, and a new point is contested for. Players switchspawnpoints at this time, so the player who had the weak spawn for theprevious point now has the strong one, effecting a change of serve.Players are given a few seconds between points to reconsider strategiesetc.

Games are played to a point limit, with the clock not being a factor.A player must reach that limit and be at least two points clear ofhis opponent to win, i.e. in a 5-point game, 5-4 is a lead not a win:the player still needs another point to clinch it.
Implementation Specifics:

Players claim a spawnpoint by moving near it and using the spawncommand (via console/bind/etc).

Referees can choose spawnpoints for players by using "spawn <pid>"(Players can also use this when playing bots).

Players are not FORCED to choose a spawnpoint: spawns will be random (not recommended).


previous cups VODs: BunnyhopTV / ZootLive - 1st HM cup Final
Links: CPMA website, Q3A map archive, /img/icons/mirc.png #cpmduel
/img/icons/esr.png Original post